ENHANCING STUDENTS’ LEARNING MOTIVATION THROUGH THE IMPLEMENTATION OF QUIZ TEAM GAMES TOURNAMENT-BASED LEARNING MEDIA (SNAKES AND LADDERS) IN ECONOMICS LEARNING AT SMA NEGERI 8 MAKASSAR
DOI:
https://doi.org/10.66303/mee8tp65Keywords:
Eager to learn, Teams Games Tournament Method, Snakes and laddersAbstract
Purpose: Students at various levels of education can use the Team Games Tournament (TGT) learning model, which aims to improve student collaboration through interaction. Snakes and Ladders is a type of learning media that can be used as a learning aid. Each square in the Snakes and Ladders game has questions that each player must pass and answer. By using the Snakes and Ladders learning media, this study aims to help students become more enthusiastic about learning.
Methods: This research was conducted at SMA Negeri 8 Makassar with 37 10th-grade social studies students in one class. Data for this study were collected qualitatively through documentation, interviews, and observations.
Results: Research findings indicate that students' enthusiasm for learning increases, their understanding of the subject matter improves, and learning becomes more enjoyable. Therefore, it can be said that the snakes and ladders learning material is highly suitable for increasing student motivation, particularly in economics.
Conclusion: The availability of learning materials on snakes and ladders can increase student interest in learning economics. Unlike previous learning methods that relied solely on teacher lectures, the snakes and ladders learning materials captivated students. Students enthusiastically played and answered verbal questions posed by rolling dice during the distribution of the snakes and ladders learning materials using the Team Games Tournament (TGT) approach.
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